![]() Then you might take out enemies by hoisting a mortar off a tripod and prancing around with it, or whip out a sniper rifle, or go after them with your feral abilities. One bit involves setting fire to a plantation swarming with enemies you might go and pop some bullets in explosive barrels, but if you've picked up some pipebombs - one of the game's new weapons - and like sneaking around, you can deposit them at the base of each of four tower structures and then pull the trigger for all at once. ![]() At one point in the first level you're faced with three big islands, and you can choose to travel to them in any order and approach objectives in any manner you see fit. Obviously some sections are linear out of necessity, but in general you take your own approach. ![]() Any player that played the PC version liked the openness of the environment, and we've tried to emulate that," says Helias. "We will have six maps in single-player and eight in multiplayer, but the maps are quite big. But "extension" is probably better, because the most significant structural change is going to excite people more than "six new levels": it's much more freeform, and similar to the PC original in this sense. Ubisoft Montreal's Bertrand Helias talks about "Next Chapter" (working title, oh-so-surprisingly, and due out on both Xbox and 360) as "an extension", which obviously implies "expansion pack", and that wouldn't be an utterly unfair description. Oh, and let's have the new one on the old Xbox too, because, let's face it, half of you can't buy the 360 yet anyway. Ubisoft: New game, and an upgraded version of the old one. So anyway, as we get firmly into all this "LOOKING FORWARD" stuff for 2006, it's interesting to see how everyone's handling the transition to Xbox 360.ĮA: Xbox games with new graphics and new features.Īctivision: PC FPS ports.
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